The first data point to catch our eye was the sheer size of the game. And yet here it is: developer QLOC's conversion work is fascinating, with some inventive solutions deployed to excellent effect. Yes, UE4 has delivered some excellent Switch titles, but the sheer density of the original game would surely cause problems for Nintendo's hybrid - after all, Hellblade is a game that was never in a million years designed with a mobile chipset in mind.
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